Monthly Archives: October 2010

Kobo II: Dropping out, sort of…

No, not the game! I’m just not going to try to sell a license before the end of October. Obviously, with me in the process of starting a business and stuff, things haven’t been progressing as planned with Kobo II … Continue reading

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Kobo II: Slow progress…

…mostly because of this and related paperwork, but also because things (as usual) turned out to be more complicated than expected. In short, I’m still using ZeeSpace for graphics, but at least for now, it won’t be full realtime generated … Continue reading

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Kobo II: ZeeSpace and IFFT synthesis!

Looks like I’m pulling in the old ZeeSpace after all. That is, structured/procedural/parametric graphics! You know, this sort of stuff: I planned on just doing some placeholder graphics in GIMP for starters, but that’s just a big waste of time … Continue reading

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The October Challenge – Update

Yep, I’m still alive and hacking. Actually, I didn’t really get started until a week ago (last Monday), which is when I started hacking that OpenGL binding for EEL. I’ve also spent some time with GIMP, and thinking about various … Continue reading

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The October Challenge

So, I was browsing the Indigamer Developer Discussion Boards, and find this announcement for The October Challenge. At first, I figured the timing was off, as I’m in the middle of starting a consulting business, as well as setting up … Continue reading

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