Monthly Archives: November 2011

Kobo II: Design rant #1 – Controls

Reinventing a game First of all, let’s remember that I did not design the actual game mechanics of the original XKobo that Kobo Deluxe is based on, nor do I intend to actually clone XKobo/Kobo Deluxe gameplay in Kobo II. … Continue reading

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Kobo II: Official site up!

Yep, the better of the last two days “wasted” hacking XHTML, CSS and PHP, but there it is: The Official Kobo II Home Site No user accounts yet, and I’m still polishing the Tech Preview, but pre-purchase IS actually open … Continue reading

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Kobo II: Another song WIP

Yesterday, I started playing around with a basic drum loop made from sound effects from the game. The usual text editor + ChipSound exercise, using only basic waveforms. I sort of got caught in the groove, and came up with … Continue reading

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Kobo II: Overheard at the base

Overheard at the base this morning: – Good morning, pilot! You know, we actually captured one of these teleporter drop ships the other day. I’m thinking you might want to take it to the practice area and try it out, … Continue reading

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Kobo II: October Challenge 2011 results

Well, I’m too tired, and there are too many remaining issues. Not much chance of wrapping anything reasonably solid up right now, so I’m writing this report before I go and get some sleep. So the next goal is to … Continue reading

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