Monthly Archives: March 2012

PC speaker speech resynthesized

The other day, Disasterpeace mentioned an idea about speech synthesis based on pulse waves, and I remembered playing around with something like that back in 1995, while doing sound effects for a little university project game. I actually found the … Continue reading

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EEL 0.3.6 released!

As I mentioned in my previous post, I have decided to release the native part of Kobo II as Free/Open Source – and next up is the final, major part: EEL with its bindings to OpenGL, ChipSound (that previous post) … Continue reading

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ChipSound 0.1.0 released – zlib license!

I’ve decided to officially release the engines (scripting, physics, sound and 2.5D rendering) behind Kobo II as Free/Open Source, in order to make the game available to basically anyone with OpenGL and a C compiler. Actually, older versions have already … Continue reading

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Kobo II: Tech Preview 3

The third Kobo II Tech Preview is now available for download! The 32 bit Windows build can be found on the official site. Direct download: KoboII-TP3-Win32.zip (3.4 MB) From the site: Finally, Tech Preview 3 is out! Basically, things haven’t … Continue reading

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Project Pixelfire – a small retro SHMUP

Trying to get Kobo II TP3 out this weekend, and if that goes well, I might do something like this, and maybe submit it to the GDC Pirate Kart. Monochrome sprites, some layered sprites, glow effects, parallax scrolling and of … Continue reading

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Indie DB: Kobo II developments

Just wrote a blog post over at Indie DB on the developments since the Tech Preview 2 release: Kobo II developments Hi there! Things (apart from time, that is!) haven’t been moving as fast as I would have liked around … Continue reading

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Kobo II: Some con… er, destruction work in progress!

While things haven’t really been going my way lately, which is not helped by having to resort to contract work, there is some progress, and I’m beginning to see something resembling a new Tech Preview. Meanwhile, first ever screenshot of … Continue reading

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