As I mentioned in my previous post, I have decided to release the native part of Kobo II as Free/Open Source – and next up is the final, major part: EEL with its bindings to OpenGL, ChipSound (that previous post) and ZeeSpace (included), a small physics engine and some other stuff.
Direct download: EEL-0.3.6.tar.bz2 (944 kB)
From the EEL home site:
I have decided make regular releases of EEL with EELBox along with Kobo II in order to make the game available to more players. I just don’t have the time and resources to make proper builds for other platforms than Win32 at this point. (Even though I’m actually doing the development entirely on Linux. The irony…!)
The release is in the download section, as usual. See the ChangeLog for more details.
Like 0.3.4, this version uses ChipSound for sound synthesis. ChipSound is now under the zlib license!
Note that this is not really an official release aimed at EEL users. Things are under heavy development, and I just don’t have the time to touch anything that isn’t strictly needed for Kobo II and my inhouse tools at this point. Contributions would be welcome, and I’ll try to answer questions, but please keep in mind that these are just my private tools that I use to get my job done at this point. Use at your own risk, etc.