This placeholder front page replaces the old Audiality site until the proper site is ready. There will be downloads, documentation, sounds, music and scripting examples.
The engine remains Free/Open Source under the zlib license. Version is bumped to 1.9.x for upcoming development releases, until the stable 2.0.0. C API prefixes become a2_/A2_, and the script file extension changes from csl (ChipSound Language) to a2s (Audiality 2 Script).
One reason for the name change is that loads of things are already named ChipSound and similar. Further, the old Audiality (formerly the unnamed sound engine of Kobo Deluxe) is no longer developed, while the new engine has similar applications but much more potential, so it makes sense to pass the name on instead of just abandoning it.
What to expect in the first Audiality 2 release (done and mostly working already):
- Modular voice structures.
- Various voice units, such as oscillators, filters, waveshapers, delays etc.
- Public unit API for plugin (native code) units.
- Subvoices can be “inlined”, allowing the parent voice to process their output.
- New builtin waveforms: pulses and YM3812 style sine variants.
- Stereo support.
- Support for JACK and host application provided audio I/O.
- SDL is optional – will build without it.
- Scripts can have proper local functions.
- Various other fixes and improvements.