Audiality 2 1.9.0 – Refactored, renamed, rearmed!

Audiality 2 is a realtime audio and music engine, primarily intended for video games. While it supports traditional sample playback as well as additive, subtractive and granular synthesis, the distinctive feature is subsample accurate realtime scripting.

Audiality 2 (previously released as ChipSound) is used for sound effects and music in the game Kobo II. The name originates from an old structured audio and sampleplayer engine, originally developed as part of the XKobo port Kobo Deluxe. The old engine is no longer maintained, so the new one, which has similar goals but much greater potential, is now inheriting the name.

Key features:

  • Microthreaded realtime scripting engine
  • Modular voice structures
  • Subsample accurate timing
  • Designed for hard realtime applications
  • No hardwired voice/channel/bus structures
  • No hardwired “MIDI-isms” or similar
  • No hardwired instruments or songs – only programs
  • Lock-free timestamping C API
  • Audio I/O drivers:
    • SDL audio
    • JACK
    • Application provided drivers
  • System drivers:
    • libc malloc (soft RT)
    • Application provided drivers
  • Implemented in portable C
  • zlib license

Official site:

Direct download: Audiality2-1.9.0.tar.bz2

Related; Kobo II site:


About Olofson

Founder of Olofson Arcade.
This entry was posted in Development, Kobo II, News. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>