Audiality 2 is a realtime audio and music engine, primarily intended for video games. While it supports traditional sample playback as well as additive, subtractive and granular synthesis, the distinctive feature is subsample accurate realtime scripting.
Audiality 2 (previously released as ChipSound) is used for sound effects and music in the game Kobo II. The name originates from an old structured audio and sampleplayer engine, originally developed as part of the XKobo port Kobo Deluxe. The old engine is no longer maintained, so the new one, which has similar goals but much greater potential, is now inheriting the name.
Key features:
- Microthreaded realtime scripting engine
- Modular voice structures
- Subsample accurate timing
- Designed for hard realtime applications
- No hardwired voice/channel/bus structures
- No hardwired “MIDI-isms” or similar
- No hardwired instruments or songs – only programs
- Lock-free timestamping C API
- Audio I/O drivers:
- System drivers:
- libc malloc (soft RT)
- Application provided drivers
- Implemented in portable C
- zlib license
Official site: audiality.org
Direct download: Audiality2-1.9.0.tar.bz2
Related; Kobo II site: kobo2.net
David