Category Archives: Infilterion

Everything changes. Kobo remains.

What happened? Although things haven’t quite turned out the way I would have liked, quite a few things have happened around here. However, apart from the usual random noise over at Twitter, I’ve maintained a rather low profile, as I … Continue reading

Posted in Development, Infilterion, Kobo II, Kobo Redux, News | 3 Comments

Random Olofson Arcade update

Although it’s been very quiet from around here lately, I’ve been back up to speed for a while. So far, I’ve mostly been cleaning up, refactoring and dealing with some more or less critical engine issues in EEL and Audiality … Continue reading

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More on Infilterion and Kobo II

Why Infilterion? Kobo II is too different from Kobo Deluxe. As a physics based twin stick shooter, it’s almost in a different genre. Smart AI is hard to implement reliably in the free-form, physics based world of Kobo II. I … Continue reading

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The Saga of Kobo continues

I may have reached a breakthrough in the saga of Kobo (Kobo Deluxe, Kobo II), suddenly realizing where all those stray bits of inspiration belong. For various reasons, I’ve already decided to go back to the original plan for Kobo … Continue reading

Posted in Development, Infilterion, Kobo II, News | 1 Comment