Category Archives: Kobo II

EEL 0.3.6 released!

As I mentioned in my previous post, I have decided to release the native part of Kobo II as Free/Open Source – and next up is the final, major part: EEL with its bindings to OpenGL, ChipSound (that previous post) … Continue reading

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ChipSound 0.1.0 released – zlib license!

I’ve decided to officially release the engines (scripting, physics, sound and 2.5D rendering) behind Kobo II as Free/Open Source, in order to make the game available to basically anyone with OpenGL and a C compiler. Actually, older versions have already … Continue reading

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Kobo II: Tech Preview 3

The third Kobo II Tech Preview is now available for download! The 32 bit Windows build can be found on the official site. Direct download: KoboII-TP3-Win32.zip (3.4 MB) From the site: Finally, Tech Preview 3 is out! Basically, things haven’t … Continue reading

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Indie DB: Kobo II developments

Just wrote a blog post over at Indie DB on the developments since the Tech Preview 2 release: Kobo II developments Hi there! Things (apart from time, that is!) haven’t been moving as fast as I would have liked around … Continue reading

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Kobo II: Some con… er, destruction work in progress!

While things haven’t really been going my way lately, which is not helped by having to resort to contract work, there is some progress, and I’m beginning to see something resembling a new Tech Preview. Meanwhile, first ever screenshot of … Continue reading

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Kobo II: Strange results – Trance Alert!

Here I’m trying to get physics, base power distribution and stuff working, fixing some bugs, having some success and doing mostly ok… Suddenly, this: Kobo II Trance WIP (48 kHz mp3, VBR) Early work in progress this one, so the … Continue reading

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Kobo II: New ingame track!

It seems like I’m coming back up to speed a bit with the music, and I’ve also realized that literally typing music in as code isn’t really as awkward or backwards as it may seem at first. One gets used … Continue reading

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Kobo II: GUI improvements

Just a quick screenshot here! New handpixeled Korataki variant and some other tweaks. Also fixed a bunch of bugs related to the input mapper and configuration management (changing, restoring, applying etc), so everything works just as one would expect now. … Continue reading

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Kobo II: Tech Preview 2

The second Kobo II Tech Preview is now available for download! The 32 bit Windows build can be found on the official site. Direct download: KoboII-TP2-Win32.zip (2.2 MB) From the site: Mostly internals this time, though there is now “all-to-all” … Continue reading

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LD #22 – result and postmortem

So, fever kept me from putting in the amount of time I had planned for – but I still managed to finish in time for the Jam submission. That’s a total of 72 hours, of which I spent 27 actively … Continue reading

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