Category Archives: News

Releases, important business decisions and other major events.

Kobo II now on SoundCloud!

Decided to make some new recordings of the current versions of the songs in Kobo II. These are all full length versions, and I’ve made an attempt at actually improving the sound with the JAMin mastering tool, rather than just … Continue reading

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Kobo II: Tech Preview 4

The fourth Kobo II Tech Preview, Windows and 64 bit Linux versions, now available for download from the official site as well as IndieDB. Direct downloads: KoboII-TP4-Win32.zip (3.6 MB) KoboII-TP4-Linux64.tar.bz2 (3.2 MB) Highlights: New bases in Campaign Mode! New weapons! … Continue reading

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EEL 0.3.6 released!

As I mentioned in my previous post, I have decided to release the native part of Kobo II as Free/Open Source – and next up is the final, major part: EEL with its bindings to OpenGL, ChipSound (that previous post) … Continue reading

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ChipSound 0.1.0 released – zlib license!

I’ve decided to officially release the engines (scripting, physics, sound and 2.5D rendering) behind Kobo II as Free/Open Source, in order to make the game available to basically anyone with OpenGL and a C compiler. Actually, older versions have already … Continue reading

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Kobo II: Tech Preview 3

The third Kobo II Tech Preview is now available for download! The 32 bit Windows build can be found on the official site. Direct download: KoboII-TP3-Win32.zip (3.4 MB) From the site: Finally, Tech Preview 3 is out! Basically, things haven’t … Continue reading

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Project Pixelfire – a small retro SHMUP

Trying to get Kobo II TP3 out this weekend, and if that goes well, I might do something like this, and maybe submit it to the GDC Pirate Kart. Monochrome sprites, some layered sprites, glow effects, parallax scrolling and of … Continue reading

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Kobo II: Tech Preview 2

The second Kobo II Tech Preview is now available for download! The 32 bit Windows build can be found on the official site. Direct download: KoboII-TP2-Win32.zip (2.2 MB) From the site: Mostly internals this time, though there is now “all-to-all” … Continue reading

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LD #22 – result and postmortem

So, fever kept me from putting in the amount of time I had planned for – but I still managed to finish in time for the Jam submission. That’s a total of 72 hours, of which I spent 27 actively … Continue reading

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Kobo II: Now on Indie DB!

Kobo II just got authorized on Indie DB! Apparently, there is potential for exposure to over half a million users, which certainly wouldn’t hurt. From the summary: Kobo II is a fast paced physics based dual stick arena shooter that … Continue reading

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Kobo II: Tech Preview HD video and PixelProspector

Another video uploaded – this time an HD one! And, featured on PixelProspector! David

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